Project 2A- Exterior Renderings

Project 2- Still Rendering with Materials, Lights, Camera Views with Site Context

In project 2, our task is to produce photorealistic still rendering of the design from project 1 with materials, appropriate camera views and post production enhancement on the visual outcome. I have achieved my final rendering product using 3Ds max application and Photoshop as the post production tool.




Work in progress:

Contour of a hill
1. First, I created the contour by creating a plane in 3Ds max to be modified.


2. The design is moved to the plane as reference.

3. Using edit poly and move surface to create different heights.


4. Push/pull button is used to freely create the desired hill contour.

Applying materials
1. The contour is hided. Using Arch and Design material, bitmap of a file of an image downloaded online is applied on the wall, showing the wooden texture. Bump is applied to enhance the visual outcome.

2. UVW map is used to adjust the length, width and tiles of the material to make it more realistic.

3. For some of the objects using the same material, they are grouped together.

4. Doors and windows are imported and merged into the scene to be fitted into the frames.
Some imported objects need to be edited for the scale, directions and positions.
Move while snap is on to make sure the object is correctly fitted.

 Group the small components of a casing window.
 Scale to the correct frame size.
 Rotate to the correct direction.
 Ungroup and apply materials.
5. Different materials are applied.

6. Unhide contour to apply materials.

7. Apply bitmap ad bump to the ground to create forest scene.

8. Freeze the house and contour to add in plants.

9. Grass and trees are imported. Materials are applied on the plants.



10. Unfreeze all.

Light and camera
11. Daylight is added.

12. Camera is added. View is then set to eye level view height at 1500mm.

13. Mr Sky portal is added.


14. Setup render and preview camera view 1.


15. Rendering in progress.

16. Rendering camera view 2.
Environment background using blue colour
Environment map using mr Physical Sky

Post production
Photoshop
1. The renderings are modified in Photoshop for better visual outcome.

Test renderings


2. Background is removed to be added with a sky background image.

3. Human figure is added to enhance the scale.

 4. Shadow of imported objects are added to make it realistic.

5. File is saved in 1000 pixels jpeg.

3Ds max file

No comments:

Post a Comment